Live documentation of the video game development "Fireburn"
Video of Room Level Mock-up in Unreal Engine. Note: The sounds in the game are temporary and were not designed or implemented by the official sound designer.
In the image above, I created the pocket watch. The image below shows the modeled and UV'd pocket watch with reference images.
The contents of the game are a combination of the teams contributions. I created the stopwatch, sugarcane knife, pillows and bed mattress, lighting, and the trailer video.