Video of Room Level Mock-up in Unreal Engine. Note: The sounds in the game are temporary and were not designed or implemented by the official sound designer.

Below are a some of Uchenna's 3D Art contributions to the game.

In the image above, I created the pocket watch. The image below shows the modeled and UV'd pocket watch with reference images.

The contents of the game are a combination of the teams contributions. I created the stopwatch, sugarcane knife, pillows and bed mattress, lighting, and the trailer video. 

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